Website powered by

Star Citizen - Mineable Asteroids & Planet Rocks

The coolest thing I was fortunate enough to work on since joining CIG were mineable asteroids & planet rocks.

Together with Sebastian Schröder I was responsible for working closely with our graphics, vfx and gameplay departments as well as system designers.
We ended up using Houdini to create the geometry, textures and particle meshes, to make it easier for us to implement feedback and changes non-destructively.

There was a lot of iterating, long meetings and discussions and it was frustrating at times but it ended up being very rewarding to see players get their hands on it. (Check out gameplay videos below of the mineables in action)

Art Direction: Ian Leyland
Art Lead: Michel Kooper
System Designer: Dan Trufin
Gameplay Programmer: Paul Brocklehurst
Graphics Programmer: Alistair Brown, Geoff Birch
VFX Programmers: Leo Vansteenkiste, Kiyavash Kandar

mining_rock_03

mining_rock_02

mining_rock_01

mining_rock_04

Star Citizen 3.6.0 PU live! Mining test! Prospector! (skip to 475s)

Star Citizen Persistant Universe (3.5) Earn Money - Mining #1 (skip to 683s)