The planet "Hurston" was a very collaborative effort. It was our largest and most complex procedural planet by that time, with a wide range of different biome types, e.g. desert, grassland, mountain ranges, acidic areas and man-made areas like quarries and waste disposal sites.
Most of the rock assets were created by myself which were also used on other planets with different material variations.
I also worked on a tree set which is heavily featured in the savannah like regions of the planet. Most of the vegetation was created by Özlem Sagbili.
Some of my time went into creating the first pass on assets for the waste disposal site which were finalized by Vanessa Bölke and Pascal Müller.
Art Direction: Ian Leyland
Art Lead: Michel Kooper
Lighting: Chris Campbell
Additional Art: Pascal Müller & Patrick Gladys & Florian Sollaneck (Planet Setup), Özlem Sagbili & Vanessa Bölke (Vegetation), Michel Kooper (Textures), Sebastian Schröder (Tech Support)