Since joining Star Citizen at the beginning of 2017 I had the pleasure to create a large portion of our geology sets and scatter them on a variety of different procedural planets, as well as work on some of the vegetation sets in close collaboration with Özlem Sagbili.
I was in charge of modeling, texturing and setting up object scatter presets. Our pipeline consists of using 3ds Max, ZBrush and Substance Designer/Painter, plus SpeedTree for foliage.
We rely heavily on re-using geometry and existing textures to create quick variations of existing sets.
For example dry versions of lush green vegetation or material swaps on rocks to give them a look fitting with the respective planet they are used on.
Art Direction: Ian Leyland
Art Lead: Michel Kooper
Lighting: Chris Campbell
Additional Art: Özlem Sagbili & Vanessa Bölke (Vegetation), Michel Kooper (Textures), Sebastian Schröder (Tech Support)